Post by ganondorf on Jan 16, 2014 17:14:53 GMT -8
For review for existing members, and for our new members, here are the Fleet ranks and privileges...
Ensign (Warrior) - This is the rank for all new recruits. Ensigns can make deposits in the bank, but not withdrawals. The only requirement for an Ensign to become a Lieutenant is for him or her to introduce themselves on The Sacred Realm (This will necessitate meeting and conversing with at least one fleet member to get an invite into our main chat channel, and is a basic security precaution)
Lieutenant - Has basic privileges. Can withdraw 5,000EC from the bank per day, and a few items from each repository (the number depends on each repository). Lieutenants can invite new fleet members, but cannot promote these new recruits. Lieutenants can be promoted to Commander by contributing 50,000 Fleet Credits to the fleet.
Commander - Has moderate privileges. Can withdraw 50,000EC from the bank per day. Commanders can promote Ensigns to Lieutenants - the Ensign in question need only make contact with the Commander, receive an invite to The Sacred Realm, and announce their presence in that chat channel. Once the Ensign does so, the Commander will promote him or her. Commanders can be promoted to Captain if the Commander contributes 100,000 Fleet Credits to the fleet AND is recommended and voted up by the Vice Admirals and Admirals. This voting will occur right here on the forums in the Vice Admiral board.
Captain - Has high privileges, and is a post earned through earning the trust and respect of the senior staff (in short, make yourself known in the chat channels, join us in missions, participate on the forums, and you'll be promoted). Captains can withdraw 500,000EC from the bank per day. Captains can promote Lieutenants to Commanders if that Lieutenant has contributed 50,000 Fleet Credits to the fleet. Captains can be promoted to Vice Admiral by submitting a proposal for a new Fleet Role that they would like to fulfill to one of the Admirals or the Fleet Admiral. Once this new Fleet Role is accepted, the Captain will be promoted, and will be expected to perform their new role as a Vice Admiral.
Vice Admiral (Major General) - Has unlimited bank privileges. Will be expected to vote on Captain promotions. Has access to "The Sages" fleet admin cross-faction chat channel. Has access to the Vice Admiral board on the forums. Vice Admirals have roles within the fleet that they play (Recruitment Officer, Moderator, Bank Master, Tailor, etc). Failure to maintain that role may result in a demotion to Captain and that role becoming available to the current pool of Captains. Vice Admirals can set fleet messages, act as admins in The Sacred Realm or Sacred Realm RP, can edit events, edit bank repositories, edit recruiting info, etc. Vice Admirals have the ability to demote any lower ranking officer back to Ensign if it should become necessary, pending a discussion among all of the Vice Admirals and Admirals regarding the status of the officer in question. Vice Admirals may not kick someone from the fleet.
Admiral (General) - Must be appointed to the rank directly by the Fleet Admiral. Can step in and fill the role of Fleet Admiral if the Fleet Admiral is away. Can manage fleet projects/provisions. May be called upon to vote to demote a Vice Admiral. Can call for and lead Fleet Meetings. Has the power to permanently kick from the fleet.
Fleet Admiral (King of Evil) - Possesses veto power over Vice Admiral and Admiral promotion decisions. May demote any officer for any reason (including Admirals and Vice Admirals). Acts as tie-breaking vote in Vice Admiral board on the forum. Possesses additional abilities as mysterious as they are powerful and as powerful as they are mysterious.
Ensign (Warrior) - This is the rank for all new recruits. Ensigns can make deposits in the bank, but not withdrawals. The only requirement for an Ensign to become a Lieutenant is for him or her to introduce themselves on The Sacred Realm (This will necessitate meeting and conversing with at least one fleet member to get an invite into our main chat channel, and is a basic security precaution)
Lieutenant - Has basic privileges. Can withdraw 5,000EC from the bank per day, and a few items from each repository (the number depends on each repository). Lieutenants can invite new fleet members, but cannot promote these new recruits. Lieutenants can be promoted to Commander by contributing 50,000 Fleet Credits to the fleet.
Commander - Has moderate privileges. Can withdraw 50,000EC from the bank per day. Commanders can promote Ensigns to Lieutenants - the Ensign in question need only make contact with the Commander, receive an invite to The Sacred Realm, and announce their presence in that chat channel. Once the Ensign does so, the Commander will promote him or her. Commanders can be promoted to Captain if the Commander contributes 100,000 Fleet Credits to the fleet AND is recommended and voted up by the Vice Admirals and Admirals. This voting will occur right here on the forums in the Vice Admiral board.
Captain - Has high privileges, and is a post earned through earning the trust and respect of the senior staff (in short, make yourself known in the chat channels, join us in missions, participate on the forums, and you'll be promoted). Captains can withdraw 500,000EC from the bank per day. Captains can promote Lieutenants to Commanders if that Lieutenant has contributed 50,000 Fleet Credits to the fleet. Captains can be promoted to Vice Admiral by submitting a proposal for a new Fleet Role that they would like to fulfill to one of the Admirals or the Fleet Admiral. Once this new Fleet Role is accepted, the Captain will be promoted, and will be expected to perform their new role as a Vice Admiral.
Vice Admiral (Major General) - Has unlimited bank privileges. Will be expected to vote on Captain promotions. Has access to "The Sages" fleet admin cross-faction chat channel. Has access to the Vice Admiral board on the forums. Vice Admirals have roles within the fleet that they play (Recruitment Officer, Moderator, Bank Master, Tailor, etc). Failure to maintain that role may result in a demotion to Captain and that role becoming available to the current pool of Captains. Vice Admirals can set fleet messages, act as admins in The Sacred Realm or Sacred Realm RP, can edit events, edit bank repositories, edit recruiting info, etc. Vice Admirals have the ability to demote any lower ranking officer back to Ensign if it should become necessary, pending a discussion among all of the Vice Admirals and Admirals regarding the status of the officer in question. Vice Admirals may not kick someone from the fleet.
Admiral (General) - Must be appointed to the rank directly by the Fleet Admiral. Can step in and fill the role of Fleet Admiral if the Fleet Admiral is away. Can manage fleet projects/provisions. May be called upon to vote to demote a Vice Admiral. Can call for and lead Fleet Meetings. Has the power to permanently kick from the fleet.
Fleet Admiral (King of Evil) - Possesses veto power over Vice Admiral and Admiral promotion decisions. May demote any officer for any reason (including Admirals and Vice Admirals). Acts as tie-breaking vote in Vice Admiral board on the forum. Possesses additional abilities as mysterious as they are powerful and as powerful as they are mysterious.