Post by Jabitha on Sept 3, 2013 13:18:00 GMT -8
Grab a coffee - this one might be a bit of a read. XD
Origins of the House - The Legend of Rai
As with all the Great Houses of the Empire, so to does Sabure have a story behind it's origin. There are several interpretations of the tale, but all of them have roughly the same linear storyline and feature the same people.
Before the House was formed, a lone transport with nothing more than a handful of Trill crewmembers and some provisionary cargo was sailing through the Pi Canis sector on a mission of exploration. While the name of the Transport was lost over time, it is known that the captain of the vessel was named Rai. Rai was a Joined Trill - he had gained his symbiote mere months before the exploratory journey began, and as such, he was full of knowledge and wisdom which would soon serve him well.
The mission went well enough, but on the transport's return from the Pi Canis sector, it was attacked by an Imperial vessel, a mighty Tor'kaht battlecruiser. The Trill transport stood no chance, and all the crew were captured and held prisoner aboard the ship. During the battlecruiser's journey back to Klingon Space, Rai formulated an ingenius escape plan and enacted it. He and his crew somehow managed to disable the forcefields holding them in, taking the brig guards by surprise.
After gaining their weapons, they bravely staged a daring attack on the vessel, crippling the ship's warp core and engineering section, forcing the ship to drop out of warp speed and tumble dangerously though an uncharted sector. Many of Rai's crew gave their lives during the assault on the ship's bridge, but alas, as fate would have it, the crippled battlecruiser was drawn into the gravity of a previously uncharted planet, a lifeless desert world with nothing more than sand, rocks, and air to breathe. The ship survived the crash to the surface mostly intact, but it would never fly again. Both the captors, and the captives, were stranded with no way to escape.
Despite their best survival training, many of the Klingon crew perished during the first few days on the desert world - lack of medical treatment and food led to these casualties. However, Rai managed to remain healthy, which finally drew the interest of the ship's captain. It turned out that Rai's symbiote had vast knowledge of survival, far more than the Klingons experienced. Finally listening to reason, the captain decided to let Rai assist with the crew. At first, it was not easy, but gradually, the crew began to see the wisdom in Rai's actions, and soon enough, they had built a self sustaining settlement using the salvageable parts of the crashed ship. Rai showed them how to draw precious moisture from the atmosphere using conduction rods from the ship's navigational array. He showed them how to grow food and utilize the native flora for sustenance. Eventually, the Captain decided to induct Rai and the few surviving Trill into his crew, as full members.
But what would his superiors say? The Klingon Captain knew full well that if a search party ever came along, he would have to tell them everything, and why a Joined Trill was part of his crew. To ease this eventual burden, he taught Rai the art of Klingon combat. Mok'bara, Bat'leth, D'k'tahg, and hand to hand... Rai and his crew learned the ways of the Empire, and in so doing, the Klingons also learned the ways of wisdom from the Trill.
In Honor of Rai's courage and dedication to helping them survive, the captain decided to name the settlement they created Sabure, which was Rai's last name. Together, they had done the impossible - tamed the land that could not be tamed, and built a settlement where none would dare to live otherwise.
Eventually, an Imperial ship came along, searching for the missing battlecruiser. By this time, several years had passed, enough time that the colony of Sabure had children. The KDF detected the colony and paid a visit, and at long last the Captain shared his tale with the Empire. So impressed were the Imperials that a report was sent to the High Council, whereupon it was decreed that the House of Sabure were to be inducted into the Empire with full privileges.
Today, the House still stands as stong as ever, and Rai's legend lives on through his symbiote, who is now joined with Jabitha Sabure.
About the House of Sabure
The House of Sabure is considered a bit unorthodox compared to the rest of the Great Houses. Instead of fleets of mighty battlecruisers or thousands of warriors, Sabure instead focuses on special tactics such as espionage, intelligence gathering, and stealth operations. While some of the other Houses look down on this, believing their actions in combat to be less than honorable, the High Council cannot disclaim that the Saburians are very, very effective.
The House is also noteworthy of it being the only House in the Empire to have Trill family members. Even more noteworthy is that many of the House's high ranking members are female, something most Houses would abhor.
One of the House's redeeming factors is that their family bond is incredibly strong, instilled into them from birth and all through their training on their homeworld of Sabure. Nowhere else will you find a closer family bond than within the House of Sabure, regardless of species origin.
As a result of this family bond, it is excruciatingly difficult to gain membership into the House. Unless you are born into the family, there is a very slim chance one will ever get to join, unless directly recommended by a high ranking member of the House. Over the House's history, only a handful or so of outsiders have been inducted into the family.
Of worthy mention is the House's unique affinity to tattooing. Every member of House Sabure is instantly recognizable across the galaxy with their signature tattoos. Usually placed on the forehead (though they can be around the eyes as well), the tattoos are symbolic of their rank and squad within the House. In general, the more intricate and detailed the Tattoo, the higher the rank of the officer wearing it.
Life in the House
Everyday life in the House is very difficult.
Sabure is a desert planet, a harsh unforgiving land that will kill any who are unprepared. Only the native Saburians, the people of the desert, have managed to tame the land just enough to establish a foothold amongst the unforgiving sands.
The people of Sabure are a Warrior society, believing that only the strongest will survive. Those children that make it to the age of 10 and survive are indoctrinated into the Saburian Army, regardless of whether they are male or female. The Army is regarded as some of the deadliest warriors in all of the Empire - and rightfully so.
Despite their reputation, the Saburian Military's main missions are twofold: 1) To protect their borders and holdings from intruders (and nightmarish desert beasts), and 2) To scavenge supplies and precious water for their people. Water is considered sacred to the Saburians, and thus their military are the only ones who are deemed worthy enough to retrieve it.
When children join the army, they forsake their original training and instead begin practicing what is called "Shikata za Sando Ikusa" - the "Way of the Sand Warrior". The military assigns the children into squads, and the squad thus becomes their new family. The bonds forged in a squad are unbreakable, and their training regimen establishes a teamwork efficiency that not even the KDF Honor Guard can match. Squads vary in number, but commonly they are between 5 and 15 in number. Squads then begin their missions after their training is complete, and then become command crews aboard various ships such as Birds of Prey. At this time, their misson profile changes from Home Defense to Imperial Service.
Saburians who volunteer may serve as additional crew on board the ships, as well as Imperial crew and duty officers from Qo'nos's Academy. While Klingon Academy graduates are permitted to serve aboard Saburian warships, they are not granted full House privileges.
Saburian Ships of the Line
Sabure is known for it's specializing in stealth and espionage operations, but that doesn't mean their ships don't pack a hell of a punch in a fight. Many of their vessels have highly specialized crews that literally push their ships beyond their limits - resulting in extraordinary effectiveness. Those Saburians who undergo command training are submitted to thousands upon thousands of ship simulations and trials, designed to best determine what sort of vessel would suit them best.
This training is known as the Ship Selection process, and it can take up to a year for some. The results of this process cannot be argued - the Captains are assigned to ships that they could very literally fly with their eyes closed.
In addition, several ships in the House serve as training centers for Bird of Prey Squadrons. The most notable of these would be the Vo'Quv carrier IKS Jormungandr and the Sandviper Squadron, commanded by Nasone Sabure.
Popular examples of Saburian ships include, but are not limited to:
Birds of Prey (B'rel, Haj, Ch'tang, Hegh'ta, Norgh, and HoH'SuS)
Guramba Siege Destroyers
Tor'kaht Battlecruisers
Battle Carriers (Vo'Quv, Kar'fi)
Marauder Flight Deck Cruisers
Bortas Heavy Cruiser (for House command members).
Diplomacy
The House, despite it's warrior reputation, has recently engaged in diplomatic endeavors with the Romulan Republic and the United Federation of Planets. In each instance, one of their warriors was specially trained to conduct diplomatic discussions and gather intelligence to learn about each faction.
These members are:
Jenica Sabure - Serving as an exchange Diplomat with the Romulan Republic, stationed on Nimbus III.
Celestine Sabure - Serving as an exchange Diplomat with the Federation, stationed on Deep Space Nine.
House Colors
While it may not seem like an important detail to outsiders, the colors of Orange and Black have significant meaning to the Sabure House, as they are the colors that were worn by Rai Sabure himself.
Well, hope you liked that.
Character bios will be in the next post.
- Jabs.
Origins of the House - The Legend of Rai
As with all the Great Houses of the Empire, so to does Sabure have a story behind it's origin. There are several interpretations of the tale, but all of them have roughly the same linear storyline and feature the same people.
Before the House was formed, a lone transport with nothing more than a handful of Trill crewmembers and some provisionary cargo was sailing through the Pi Canis sector on a mission of exploration. While the name of the Transport was lost over time, it is known that the captain of the vessel was named Rai. Rai was a Joined Trill - he had gained his symbiote mere months before the exploratory journey began, and as such, he was full of knowledge and wisdom which would soon serve him well.
The mission went well enough, but on the transport's return from the Pi Canis sector, it was attacked by an Imperial vessel, a mighty Tor'kaht battlecruiser. The Trill transport stood no chance, and all the crew were captured and held prisoner aboard the ship. During the battlecruiser's journey back to Klingon Space, Rai formulated an ingenius escape plan and enacted it. He and his crew somehow managed to disable the forcefields holding them in, taking the brig guards by surprise.
After gaining their weapons, they bravely staged a daring attack on the vessel, crippling the ship's warp core and engineering section, forcing the ship to drop out of warp speed and tumble dangerously though an uncharted sector. Many of Rai's crew gave their lives during the assault on the ship's bridge, but alas, as fate would have it, the crippled battlecruiser was drawn into the gravity of a previously uncharted planet, a lifeless desert world with nothing more than sand, rocks, and air to breathe. The ship survived the crash to the surface mostly intact, but it would never fly again. Both the captors, and the captives, were stranded with no way to escape.
Despite their best survival training, many of the Klingon crew perished during the first few days on the desert world - lack of medical treatment and food led to these casualties. However, Rai managed to remain healthy, which finally drew the interest of the ship's captain. It turned out that Rai's symbiote had vast knowledge of survival, far more than the Klingons experienced. Finally listening to reason, the captain decided to let Rai assist with the crew. At first, it was not easy, but gradually, the crew began to see the wisdom in Rai's actions, and soon enough, they had built a self sustaining settlement using the salvageable parts of the crashed ship. Rai showed them how to draw precious moisture from the atmosphere using conduction rods from the ship's navigational array. He showed them how to grow food and utilize the native flora for sustenance. Eventually, the Captain decided to induct Rai and the few surviving Trill into his crew, as full members.
But what would his superiors say? The Klingon Captain knew full well that if a search party ever came along, he would have to tell them everything, and why a Joined Trill was part of his crew. To ease this eventual burden, he taught Rai the art of Klingon combat. Mok'bara, Bat'leth, D'k'tahg, and hand to hand... Rai and his crew learned the ways of the Empire, and in so doing, the Klingons also learned the ways of wisdom from the Trill.
In Honor of Rai's courage and dedication to helping them survive, the captain decided to name the settlement they created Sabure, which was Rai's last name. Together, they had done the impossible - tamed the land that could not be tamed, and built a settlement where none would dare to live otherwise.
Eventually, an Imperial ship came along, searching for the missing battlecruiser. By this time, several years had passed, enough time that the colony of Sabure had children. The KDF detected the colony and paid a visit, and at long last the Captain shared his tale with the Empire. So impressed were the Imperials that a report was sent to the High Council, whereupon it was decreed that the House of Sabure were to be inducted into the Empire with full privileges.
Today, the House still stands as stong as ever, and Rai's legend lives on through his symbiote, who is now joined with Jabitha Sabure.
About the House of Sabure
The House of Sabure is considered a bit unorthodox compared to the rest of the Great Houses. Instead of fleets of mighty battlecruisers or thousands of warriors, Sabure instead focuses on special tactics such as espionage, intelligence gathering, and stealth operations. While some of the other Houses look down on this, believing their actions in combat to be less than honorable, the High Council cannot disclaim that the Saburians are very, very effective.
The House is also noteworthy of it being the only House in the Empire to have Trill family members. Even more noteworthy is that many of the House's high ranking members are female, something most Houses would abhor.
One of the House's redeeming factors is that their family bond is incredibly strong, instilled into them from birth and all through their training on their homeworld of Sabure. Nowhere else will you find a closer family bond than within the House of Sabure, regardless of species origin.
As a result of this family bond, it is excruciatingly difficult to gain membership into the House. Unless you are born into the family, there is a very slim chance one will ever get to join, unless directly recommended by a high ranking member of the House. Over the House's history, only a handful or so of outsiders have been inducted into the family.
Of worthy mention is the House's unique affinity to tattooing. Every member of House Sabure is instantly recognizable across the galaxy with their signature tattoos. Usually placed on the forehead (though they can be around the eyes as well), the tattoos are symbolic of their rank and squad within the House. In general, the more intricate and detailed the Tattoo, the higher the rank of the officer wearing it.
Life in the House
Everyday life in the House is very difficult.
Sabure is a desert planet, a harsh unforgiving land that will kill any who are unprepared. Only the native Saburians, the people of the desert, have managed to tame the land just enough to establish a foothold amongst the unforgiving sands.
The people of Sabure are a Warrior society, believing that only the strongest will survive. Those children that make it to the age of 10 and survive are indoctrinated into the Saburian Army, regardless of whether they are male or female. The Army is regarded as some of the deadliest warriors in all of the Empire - and rightfully so.
Despite their reputation, the Saburian Military's main missions are twofold: 1) To protect their borders and holdings from intruders (and nightmarish desert beasts), and 2) To scavenge supplies and precious water for their people. Water is considered sacred to the Saburians, and thus their military are the only ones who are deemed worthy enough to retrieve it.
When children join the army, they forsake their original training and instead begin practicing what is called "Shikata za Sando Ikusa" - the "Way of the Sand Warrior". The military assigns the children into squads, and the squad thus becomes their new family. The bonds forged in a squad are unbreakable, and their training regimen establishes a teamwork efficiency that not even the KDF Honor Guard can match. Squads vary in number, but commonly they are between 5 and 15 in number. Squads then begin their missions after their training is complete, and then become command crews aboard various ships such as Birds of Prey. At this time, their misson profile changes from Home Defense to Imperial Service.
Saburians who volunteer may serve as additional crew on board the ships, as well as Imperial crew and duty officers from Qo'nos's Academy. While Klingon Academy graduates are permitted to serve aboard Saburian warships, they are not granted full House privileges.
Saburian Ships of the Line
Sabure is known for it's specializing in stealth and espionage operations, but that doesn't mean their ships don't pack a hell of a punch in a fight. Many of their vessels have highly specialized crews that literally push their ships beyond their limits - resulting in extraordinary effectiveness. Those Saburians who undergo command training are submitted to thousands upon thousands of ship simulations and trials, designed to best determine what sort of vessel would suit them best.
This training is known as the Ship Selection process, and it can take up to a year for some. The results of this process cannot be argued - the Captains are assigned to ships that they could very literally fly with their eyes closed.
In addition, several ships in the House serve as training centers for Bird of Prey Squadrons. The most notable of these would be the Vo'Quv carrier IKS Jormungandr and the Sandviper Squadron, commanded by Nasone Sabure.
Popular examples of Saburian ships include, but are not limited to:
Birds of Prey (B'rel, Haj, Ch'tang, Hegh'ta, Norgh, and HoH'SuS)
Guramba Siege Destroyers
Tor'kaht Battlecruisers
Battle Carriers (Vo'Quv, Kar'fi)
Marauder Flight Deck Cruisers
Bortas Heavy Cruiser (for House command members).
Diplomacy
The House, despite it's warrior reputation, has recently engaged in diplomatic endeavors with the Romulan Republic and the United Federation of Planets. In each instance, one of their warriors was specially trained to conduct diplomatic discussions and gather intelligence to learn about each faction.
These members are:
Jenica Sabure - Serving as an exchange Diplomat with the Romulan Republic, stationed on Nimbus III.
Celestine Sabure - Serving as an exchange Diplomat with the Federation, stationed on Deep Space Nine.
House Colors
While it may not seem like an important detail to outsiders, the colors of Orange and Black have significant meaning to the Sabure House, as they are the colors that were worn by Rai Sabure himself.
Well, hope you liked that.
Character bios will be in the next post.
- Jabs.